//==============================================================================
// Norse Caravan_anim.txt
//==============================================================================


//==============================================================================
anim idle
{
  SetSelector
  {
    Techlogic None/Coinage
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_idleA
     	tag SpecificSoundSet 0.30 false coins checkowner 
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_LoadedidleA
      	tag SpecificSoundSet 0.30 false coins checkowner 
        }
      }   
    }
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_idleA
		replacetexture trade n caravan ox/trade n caravan ox coinage
      	tag SpecificSoundSet 0.30 false coins checkowner 
        }
      }
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_LoadedidleA
		replacetexture trade n caravan ox/trade n caravan ox coinage
      	tag SpecificSoundSet 0.30 false coins checkowner 
        }
      }   
    }
  }
}

//==============================================================================
anim walk
{
   SetSelector none
	{
		SetSelector
		{
		  Techlogic None/Coinage
		  SetSelector
		  {
			InventoryLogic 0 1
			set hotspot
			{
				version
				{
					Visual Trade N Caravan_walkA
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.20 true   
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.70 true 
				}
			}
			set hotspot
			{
				version
				{
					Visual Trade N Caravan_LoadedwalkA
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					tag SpecificSoundSet 0.98 false HorseHoof1 checkVisible 
					tag SpecificSoundSet 0.65 false HorseHoof2 checkVisible 
					tag SpecificSoundSet 0.80 false HorseHoof3 checkVisible 
					tag SpecificSoundSet 0.46 false HorseHoof4 checkVisible 
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.20 true   
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.70 true 
				}
			}
		  }
		  SetSelector
		  {
			InventoryLogic 0 1
			set hotspot
			{
				version
				{
					Visual Trade N Caravan_walkA
			replacetexture trade n caravan ox/trade n caravan ox coinage
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.20 true   
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.70 true 
				}
			}
			set hotspot
			{
				version
				{
					Visual Trade N Caravan_LoadedwalkA
			replacetexture trade n caravan ox/trade n caravan ox coinage
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					tag SpecificSoundSet 0.98 false HorseHoof1 checkVisible 
					tag SpecificSoundSet 0.65 false HorseHoof2 checkVisible 
					tag SpecificSoundSet 0.80 false HorseHoof3 checkVisible 
					tag SpecificSoundSet 0.46 false HorseHoof4 checkVisible 
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.20 true   
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.70 true 
				}
			}
		  }
      		}   
   }
}

//==============================================================================
anim Bored
{
  SetSelector
  {
    Techlogic None/Coinage
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_BoredA
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_LoadedBoredA
         }
      }   
    }
   SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_BoredA
		replacetexture trade n caravan ox/trade n caravan ox coinage
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_LoadedBoredA
		replacetexture trade n caravan ox/trade n caravan ox coinage
         }
      }   
    }
  }
}

//==============================================================================
anim Flail
{
  SetSelector
  {
    Techlogic None/Coinage
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_FlailA
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_LoadedFlailA
         }
      }   
    }
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_FlailA
		replacetexture trade n caravan ox/trade n caravan ox coinage
         }
      }
      set hotspot
      {
         version
         {
            Visual Trade N Caravan_LoadedFlailA
 		replacetexture trade n caravan ox/trade n caravan ox coinage
        }
      }   
    }
  }
}

//==============================================================================
anim Death
{
  SetSelector
  {
    Techlogic None/Coinage
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
			Visual Trade N Caravan_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.43 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual Trade N Caravan_LoadedDeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.40 false BallistaDeath checkVisible 
               tag SpecificSoundSet 0.46 false HeavyFall checkVisible 
//-- end auto generated section
         }
      } 
    }  
    SetSelector
    {
      InventoryLogic 0 1
      set hotspot
      {
         version
         {
			Visual Trade N Caravan_DeathA
 		replacetexture trade n caravan ox/trade n caravan ox coinage
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.43 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
			Visual Trade N Caravan_LoadedDeathA
 		replacetexture trade n caravan ox/trade n caravan ox coinage
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.40 false BallistaDeath checkVisible 
               tag SpecificSoundSet 0.46 false HeavyFall checkVisible 
//-- end auto generated section
         }
      } 
    }  
  }
}
